Announcement

Collapse
No announcement yet.

The Manoeuvre | Realflow/Vray

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Manoeuvre | Realflow/Vray

    A little something I was playing around with, realflow/vray/ae.

    Vimeo Link :: http://www.vimeo.com/10860225
    Attached Files
    Richard De Souza

    www.themanoeuvre.com

  • #2
    Nicely done.

    b
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

    Comment


    • #3
      beautiful work as usual, I really like the mood of the scene as well as the concept
      I was thinking for many weeks if I should buy realflow...
      could you tell me how long took the simulation and what version of realflow did you use for this work CPU wise
      show me the money!!

      Comment


      • #4
        hey rhino awesome work
        great realflow sim and great atmosphere shading!

        this is prolly a silly question, could you explain how you created background and floor? is it just a background post image added radial gradient vignette and blur? because in the end when you see "the maneouvre" it looks like one setting with the floor, would like to know how you made background ^_^

        thanks and keep on posting!

        Comment


        • #5
          Hey Richard,

          Really nice work mate. As I told you before the concept is original and it's executed really well as you tend to do.

          I've watched it a few times now and it still looks good : )
          ------------------
          Chris Townsend

          Lucid Image
          www.lucidimage.com.au

          Comment


          • #6
            To answer some of your questions.

            It was running it on a Macbook Pro, so fairly modest, not sure what version as it was a vfx friend's lappy I borrowed while he was staying on my couch. That was 4-5 months ago I created the solution/meshes so I'm a bit vague on it now.

            RF is quite picky with units/scale, things that work with a few particles don't work at all when you go to a higher particle count. You kind of just have to get a "feel" for it, what it can and can't do. Be prepared to spend a bit of time on it.

            I split the mesh up into several solutions, each 3 letters, close-up solutions for more detail. Like most particle stuff more particles equal better looking meshes/results. Most things calculated overnight, the meshing only worked on one cpu, if I used two the internal volume mesh would render differently.

            I would have gone back and redone parts if I still had access to RF. You can see in the last shot the Man section has slightly wider mesh settings, it's a bit more legible.

            For the background, I created a studio light setup, rendered out pano .exrs. Used a combination of exr environments and or projection mapping. The last shot is a still of the frame projected back on to the background geometry. No lights or Gi in any sequence.

            Robert Henke was kind enough to let me use the music, makes all the difference.
            Richard De Souza

            www.themanoeuvre.com

            Comment


            • #7
              real nice lighting and water effects, good job

              Comment


              • #8
                Awesome animation! I really like the arch-viz work on your site too!
                http://jg3d.net

                Comment

                Working...
                X